4/6/2023 0 Comments Fire commander 2 level 3![]() ![]() Below this number is cryptic text all attempts to decipher said text have been in vain. Rarely, white signs can be found throughout Level 3 one number, usually three digits, can be read. Alternatively, direct contact could also cause uncontrollable movement the reasons for these effects, presumed to be caused by electrical discharges, are unknown. Rarely, when a wire remains unmaintained, direct contact with said wire could cause temporary paralysis. In rooms and clusters containing windows, it is common for pipes and wires to group together near the top of the walls, much more than they do outside of these rooms. Rooms containing windows are typically well-lit and in close proximity of one another these clusters of rooms are where most human activity takes place whilst not the most forgiving places to live and coexist, they are among the safest locations in Level 3, which contains a relatively moderate number of entities. It is unknown whether or not this reflects the true topography of Level 3. The majority of these windows look out to nothing only greyish clouds are visible, with no ground being seen below. These windows are, notably, accessible they are not able to be broken, but are able to be looked out of.These windows appear to emit much less light whilst those behind bars emit light similar to that of a sunny day, these illuminate considerably less - comparable to a cloudy day, or just before sunset.These locations and Windows differ drastically in comparison to those found behind bars, in several ways: It is highly feasible that Level 3, the Electrical Station, works as just that a station used to power the Backrooms.Īs aforementioned, windows present behind the strange, indestructible prison bars found on Level 3 are inaccessible nevertheless, windows are often found in locations which do not contain the bar phenomenon. This claim has been widely disputed, though it has not yet been disproven. Many have theorized that these strange rooms present in Level 3 are used to connect the level, and perhaps power it - some have gone as far to claim that the machinery and wires present on Level 3 power the Backrooms at large, or at the very least, the Main Nine. The true nature of this, however, is unconfirmed, due to the non-euclidean properties of Level 3. All attempts of exploration beyond these bars have been in vain.Īs is pictured, strange machinery can be found in Level 3, in rare rooms that seem to follow a common, repeating pattern they seem to be located in a straight line from one another. Whether or not these particular windows offer any form of exit or anomaly is unknown, as the majority of them are inaccessible, rarely being found anywhere else in the level. In many cases, as pictured, windows lie beyond these bars. Attempts to break through these have been in vain, and they seem to be an unbreakable barrier. Metallic bars can also be found in Level 3, serving no known purpose. Many wanderers have reported that these rare spots have soothing effects on all who enter. Whilst these hallways may appear eerie to wanderers, there are no accounts of entity attacks, nor any harm being delivered to wanderers in these locations. In relatively desolate, rare locations in Level 3, dimly lit hallways may be found as is common throughout most of the level, the lights are relatively quiet, though they seem to be even quieter in these locations. Often, exposed wires emerge from the ceiling, walls, and floors. Varying types of machinery can be found throughout Level 3, but the majority of these archetypes power an unknown location, seemingly outside of the level others seem to control and power the pipes. In rare instances, the pipes of Level 3 contain articulate wiring, which does not appear to serve any purpose. Neither of these, especially the latter, are safe to consume. These pipes vary in size and inventory some are empty, whilst some are filled with fluids that resemble either water, almond water, or petrol. Nevertheless, both levels are often depicted as having thin, attenuated hallways.Īs aforementioned, the walls and ceilings of Level 3 are lined with piping. The majority of said similarities exist in isolated sectors of Level 3, not universally applicable to the level. Level 3's configuration seems to be much more diversified than that of Level 2, despite some similarities. One constant that is seemingly universally maintained throughout Level 3 is the piping that lines the walls and ceilings of the strange labyrinth. ![]() Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. ![]()
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