4/19/2023 0 Comments Character animator resume![]() Workshop 5, January 2012 Block with David Hubert Workshop 4, September 2011 Block with Angie Jones Responsible for character rigging, layout, animation, particles and fluid effects, some modeling and texturing for interactive DVD menus. Lev圓D – “Laugh Factory,” Disney Home DVD release Also responsible for blocking and polishing unique in-game character behaviors for interactive cinematic sequences. Also collaborated in organization and critique of outsourced animations, and delegated tasks to other in-house animators.Įlectronic Arts, Los Angeles – “Medal of Honor: European Assault” for Playstation 2.ĭevelopment of animation for locomotion system. Responsible for rigging and animating paratroopers for cinematic sequences and A.I. Human characters utilized both hand-keyed and motion capture techniques in Maya.Įlectronic Arts, Los Angeles – “Medal of Honor: Vanguard” for Playstation 2. Responsible for human as well as alien character behaviors set in the Command and Conquer science fiction universe. Worked closely with engineers to implement non-player A.I. Responsible for all aspects of the film's creation including concept, storyboard, background and character modelling/texturing, rigging, animation, rendering and editing.Įlectronic Arts, Los Angeles – “Tiberium” for Xbox 360 and Playstation 3. Worked closely with client to create a public service announcement film for their website, illustrating metaphorical obstacles which affirmative action seeks to remedy. Both in-game as well as cinematic sequences in planning.Īfrican-American Policy Forum – "The Unequal Race" Frequent communication with engineers and designers to ensure that the animations integrate smoothly into gameplay. Hand-keyed animation and motion capture clean-up of human and animal characters, created in Maya and integrated into Unreal engine. Collaboration with producers, level designers, background artists and other animators to ensure continuity and flow of story as well as working within technical limitations.Įlectronic Arts, Los Angeles – “Medal of Honor” Sony Computer Entertainment, Santa Monica Studio – "God of War: Ascension"Ĭamera layout, blocking and animation of major story cutscenes. Worked closely with game director and level design to plan narrative beats for an unannounced and subsequently cancelled project. Sony Computer Entertainment, Santa Monica Studio – Untitled ProjectĬamera layout and blocking major story cutscenes, animation exploration of character development. Sony Interactive Entertainment, Santa Monica Studio – "God of War" ![]() The bigger the word, the more frequently it appears on job postings, and the more 'important' it is.Erica.pinto Work Experience: This word cloud highlights the important keywords that appear on 3D Artist job descriptions and resumes. ![]() This tracking system is simply an automated filter, and by intentionally including the specific keywords that the system is looking for, you’ll increase your chances of moving to the next stage of the interview process.įor more skills, visit 3D Artist Skills & Keywords. You might include something like, “Developed 20 game settings in Revit.” Doing this will help you get past the Applicant Tracking Systems. You’ll want to read through the job description carefully and then place any relevant skills throughout your resume as bullet points or in your skills section. Since you’ll also be working under strict deadlines, you’ll need to be good with project management and time management.įor 3D artist jobs, having strong technical and software skills are essential because you’ll be using a wide variety of programs from 3D Studio Max to Adobe Photoshop. As a 3D artist, you will be constantly collaborating with others, so excellent verbal and written communication skills are essential to include in your 3D artist resume. Further along in your career, you can work your way up to a position as an Art Director, Senior Artist, or Creative Director.ģD artists should have a working knowledge of tools and software such as Revit, Adobe, 3D Studio Max and 3D Slash and you can highlight these in your 3D artist resume. Early on, you might decide whether you want to be a 3D generalist, or specialize in a particular area in 3D Modeling, 3D Animation, Visual Effects, etc. However, if you don’t have a degree or related background you could easily take courses or certifications online. ![]() Having a degree is not required but is often recommended, especially if it’s related to graphic design, art, animation, or illustration. 3D artists build 3 dimensional models to be used in a variety of fields like TV, film, advertising, or video games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |